Archeterica is a pseudo-Napoleonic occult spy-noir TTRPG, set in an alternate 1800s full of secret societies, conspiracies, and otherworldly horrors. It blends historical drama, espionage, and occult mysticism in a richly imagined setting where revolutions shake empires and bohemians dream new cultures into being.
Cthulhu Dark is a minimalist tabletop RPG of cosmic horror, that distills Lovecraftian horror to its purest, most hopeless form. Perfect for short, deeply unsettling one-shots or bleak campaigns, humans are utterly powerless in the face of incomprehensible alien forces.
Curseborne is a modern urban horror RPG from Onyx Path Publishing, taking place in our world. In this game about liminal spaces, modern folklore and ancient curses players take on the roles of the Accursed—people burdened by ancestral curses that grant them magical powers and tie them to ancient, often monstrous, Lineages. It is your choice to follow the ways your elders have set and accept the broken state of the world or to step up and take action, whilst coming to terms with being dead, sharing your body and mind with an ancient creature or eating peoples hearts.
The Cypher System is a genre-flexible, narrative-driven RPG engine known for its simplicity, depth, and fast-paced play. Characters are built from a descriptive sentence, and the rules focus on story over crunch, making it easy to prep, run, and customize for any setting.
Death in Space is a rules-light sci-fi RPG set in a collapsing universe where your crew is your only family. Explore a grimy, blue-collar future of danger, salvage, and cosmic mutations, surviving aboard your ship or station as you take risky jobs in a ruthless, dying frontier.
Delta Green is a modern horror RPG of cosmic dread, covert operations, and personal ruin. Players are agents of a secret government program born from the 1928 Innsmouth raid, fighting to contain unnatural horrors that defy space, time, and sanity. Missions are brutal, investigations bleak, and victories come at immense personal cost. The truth is simple and terrifying: humanity is insignificant, and Delta Green is about delaying the inevitable—at any cost.
EXUVIAE is a prep-free horror-noir RPG set in a 1940s city ruled by an insect cult. Using just a single deck of cards, it creates investigations filled with body horror, conspiracies, and surreal dread, where players shape mysteries as they go in a fast, immersive experience where horror hits close to home.
Heart: The City Beneath is a surreal, horror-fantasy RPG about descending into a living, shifting underworld populated by broken gods, twisted magic, and haunted ruins. Players take on the roles of desperate individuals driven by obsession, ambition, and transformation, where every step into the red depths brings closer to something greater... monstrous. The Heart will give you what you want, even if it has to kill you.
KULT: Divinity Lost is a modern occult horror RPG where the world as we know it is a lie—a prison called the Illusion that hides a darker, truer reality ruled by forgotten gods, demons, and broken truths. Players are flawed humans who begin to see through the cracks, uncovering the horrors beneath everyday life as they awaken to their hidden potential. Themes of trauma, divinity, and personal damnation dominate as characters navigate a world filled with violence, nightmares, and existential dread, all while seeking escape—or power—within the shadows of the real.
Legend of the Five Rings (4th Edition) is a samurai drama RPG set in mythic Rokugan. Players embody nobles, warriors, and mystics sworn to their lord and navigate honor, duty, and political intrigue between clan rivalries. The game tells stories of loyalty, sacrifice, and personal conflict in a world where every action can bring glory or disgrace.
Legends of the Khurst Riders is a weird west horror RPG where cursed immigrants serve a mysterious Baroness to repay a souldebt. Haunted by forgotten sins, they ride across a mythic 1831 frontier, hunting monsters, confronting folklore, and seeking redemption before their curse claims them.
Locus is a personal horror RPG where players confront supernatural threats shaped by their own trauma. Built around negative traits and custom monsters tied to each character’s past, it tells bleak, intimate stories of guilt, consequence, and survival in a world that wants to break you.
Mothership 1e is a grim sci-fi horror RPG about desperate crews navigating the cold, uncaring void of space. You explore haunted derelicts, confront alien terrors, and unravel mysteries that threaten your sanity. Survival means sacrifice, and panic is always just one breath away.
Obscure is a found-footage horror RPG inspired by 90s analog terror, urban legends, and VHS nightmares. Players are ordinary people trapped in a single, eerie location with nothing but a dying flashlight or camcorder to survive the night.
Shadowdark RPG is a fast, deadly dungeon crawler where torchlight is your lifeline and darkness is your greatest enemy. It blends old-school adventure with modern design for tense, real-time exploration.
The Velvet Book RPG captures the full breadth of the Persona series, combining tense, tactical combat with rich downtime, freeform character arcs, Arcana-based advancement, and deep relationship systems. It’s ideal for long-term play focused on both action and personal arcs.
Unknown Armies 2e is a postmodern horror RPG where reality is shaped by obsession and madness. Players take on the roles of desperate seekers—occultists, conspiracy theorists, and broken souls—who discover that magick is real but comes at a terrible cost. The game blends psychological horror, dark humor, and urban fantasy in a world where every step toward power risks sanity or self-destruction. It’s a game about flawed people chasing dangerous truths in a world where belief bends reality—and no one walks away unscathed.
Vaesen is a Nordic folklore horror game, where you play as agents with the ability to see the supernatural. Only you can lead the investigation to learn how people broke magical laws or angered a vaesen and only time can tell if you solve the case and find the correct ritual to make amends or banish the vaesen before everything culminates in a catastrophe.
Modern Vaesen takes the ideas of the historic setting of Vaesen and transports them into modern day. But just as the times have changed so did the vaesen and the society watching them. Creature new and old try to fit in into the deep dark web woods, the canalisation caverns and the empty spaces in our walls.